What's new and what's been fixed around the tavern, newest first.
Campaign maps and handouts on your table page
DMs can now upload maps and handouts to their table's new Campaign Resources gallery. Table members can browse them full-screen, save any image to their device, or grab the whole set with one Download All button. Every image has a Report flag, and admins now get a notification whenever anything on the site is reported. Story pages also now link an author's name to their profile.
A splash of colour and quicker ways around
The site got a round of polish. Tables now show their banner artwork on the Game Tables page, and the game nights on your homepage glow in their calendar colours, so red weeks and blue weeks are obvious at a glance. Tapping the Cork D&D name at the top of any page now brings you home, a DM's name on a table page now takes you to their profile, and table pages sit more comfortably on phones.
Never miss an RSVP for your regular table
If you always play with the same table, you can stop RSVPing every week. Tick "Auto-RSVP" on your table's page and you will be marked as Coming to each of its upcoming sessions automatically, including ones already on the calendar. Can't make one week? Just change that session's RSVP as normal, your answer always wins. Untick the box anytime. Also fixed: a DM cancelling one week of a repeating session no longer stops the following weeks from being scheduled.
The site now has a changelog
Curious about what's new? The site now keeps a changelog, a running list of every update written in plain English, going all the way back to day one. You will find it through the "See what's changed recently" link at the bottom of the About page. New posts appear automatically shortly after each update goes live.
Staying signed in, threaded replies, and crypt comforts
A round of fixes and refinements:
Signing in with Google now keeps you signed in properly, especially on mobile, instead of quietly logging you out after a day.
You can now reply to comments on bulletin board posts and session notes, with @mentions to tag fellow members, matching how replies already work elsewhere.
The crypt, now titled The Crypt of the Fallen, has a new settings panel behind a gear button: sliders for volume, brightness and view distance, plus a reduce-flicker option, for anyone who found it too dark or too twitchy. Typing in a form no longer accidentally marches you around the crypt, and the sound politely pauses when you switch away.
Tales of the Fallen now show the character's name, epitaph and who (or what) slew them on the story page and in the feed.
Enter the Mausoleum
Something special has been unearthed under Resources: the Mausoleum, an explorable underground crypt you can walk through right in your browser. Wander a torch-lit hallway of tombs, each one holding a fallen character from our Tales of the Fallen, step up to a tomb and press the prompt to read their obituary where they rest. Stone effigies, drifting fog, flickering candles and some suitably unsettling sounds set the mood, and it works on your phone with on-screen controls too. Every fallen hero gets a tomb, so go pay your respects, if you dare.
More room at the table, and Tales of the Fallen
The Dungeon Master no longer takes up a player seat, so a "6 player" table really means six players plus the DM. In practice every existing table has gained one seat, so DMs may want to double-check their player limits. There is a new story type, Tales of the Fallen, for honouring characters who met their end, with its own rose-coloured badge, and you can now filter the Tales feed by story type and the Game Tables page by game system. Story authors can also archive their own tales and republish them later, instead of archiving being a one-way trip.
Drop in as a guest
You can now RSVP to a single session at a table that is open to new players without joining the table permanently. You will be added as a guest for that one game, taking a proper seat so tables can never be overfilled, and if you enjoy yourself you can request full membership afterwards. Your profile also gains a "Tables I've Played At" section so those drop-in games are remembered. On game nights, admins can now assign wanderers to open tables more smoothly, including an Auto Assign button that seats everyone with a free chair.
Repeating sessions and smarter RSVPs
Running a regular game just got easier:
DMs can tick "Repeat on this game night" on a session, and the next session is created automatically on the next matching night, up to five in a row, with a nudge to renew when the run is ending.
If a session is added to a game night after people have already said they are coming, those people are signed up for the session automatically.
Attendance is now recorded automatically for everyone marked as coming when a night wraps up, so first-timer badges and attendance counts stay accurate without a manual roll call.
Uploading a picture for a session, library item or shop product now lets you drag, zoom and crop it just like avatars and banners, and picking a Dungeon Master from a long list is now a quick type-to-search box.
Library improvements and your session history
A good week for the lending library:
The library rules no longer mysteriously revert to an older version, and they are now pinned above the catalogue where you can actually find them.
When borrowing something, you now pick which game night you will collect it on (Red or Blue week, Tuesday or Wednesday) and you are told the actual date of that night.
Your profile has a new "My Sessions" section listing the sessions you have played in, so that one-shot from last week does not vanish into the mists.
Every password box now has a little eye button to show what you are typing.
Everything else
The full guildhall — tucked away so your tabs stay clear.