The Guild Ledger

Changelog

What's new and what's been fixed around the tavern, newest first.

Clearer library labels and a fixed Save button

In the library, a borrow request you cancelled yourself used to show as "Withdrawn", which read like you had the item out. It now says "Request Cancelled". We also fixed the Save button on the Info pages, which was doing nothing when our editors tried to update club rules and FAQs.

Better bug reports and small tidy-ups

When you report a bug, the automatic screenshot now captures exactly what you were looking at, instead of a stretched picture of the whole page. You can also now see who reacted to a bulletin board notice, and we fixed a few small blemishes on mobile, including footer text hiding behind the bottom navigation bar.

Approved table requests now actually create the table

If you asked to start a new table and an admin approved it, the table quietly failed to appear. That is fixed: approval now creates your table straight away, seats you as its Dungeon Master, and gives you the DM tools to run it.

More privacy for members

We have finished a privacy sweep so that people browsing the site without an account can no longer see who plays where. Table rosters, attendance lists and the names of people who liked a story are now visible to signed-in members only. Visitors still see the headline numbers, like how many adventurers are seated at a table, just not the names behind them.

Behind-the-scenes improvements

Some housekeeping to help us build and check new features faster. Nothing changes on the site itself.

A snappier site that respects your privacy

Most actions around the site, like RSVPing, joining a table, adding to your cart or posting a comment, now happen instantly without the page reloading. For privacy, who-is-playing-where details are now only visible to signed-in members, while visitors just see headcounts. Also new: game nights can be cancelled with an optional heads-up to attendees, recurring nights can be extended past their end date, you can reply to comments on stories and see who liked them, and there is a handy Remind Me button to pop an event into your calendar.

Google sign-in sticks, plus a redesigned game-night roster

Signing in with Google now keeps you signed in for up to 30 days instead of logging you out after a day. The game-night roster got a full redesign: attendees are grouped by table with clickable table names, a "Those Who Wander" list for anyone not yet seated, and no more DMs listed twice. Share buttons now appear on library items, bulletin posts, stories, events and shop products. DMs can remove a player from their table when needed, and comment timestamps no longer hide behind long names on mobile.

We are now Cork D&D, and forgotten passwords are no bother

The club site is now called Cork D&D. More importantly, if you forget your password you can reset it yourself via email, and you can change your password any time from your account.

Share links, calendar reminders and quicker RSVPs

You can now share game nights, sessions and tables with a short link, and friends who follow a shared link can join in with a tap. Add events straight to your personal calendar, RSVP directly from the listings without opening each page, and enjoy proper banner images on sessions and game nights. If you RSVP to a table session that is part of a game night, the night counts you in automatically. Avatars now appear beside comments too.

Calendar and mobile fixes

The calendar now shows event times in your local time and gently dims events that have already happened. On mobile, the sidebar no longer flashes open when a page loads. The report-a-bug widget gained a dismiss button, and tables now have their own tags so you can mention a table in posts just like you mention a person.