What's new and what's been fixed around the tavern, newest first.
Tables Forming — advertise your next campaign (beta test)
DMs we've given the new Forever DM badge can now forge a draft table: set up the story, the schedule, the maps and the lore, then list it on the Tables page under "Tables Forming" before it goes live. See something you like? Hit Save me a seat — the moment the DM launches the table you'll get a ping, and joining takes one click, no waiting for approval. We're trying this with a few trusted DMs first and will open it up more widely once it's had a shakedown cruise.
Tell us how you like to play
When you sign up (or any time from your profile), you can now record your D&D experience level, whether you prefer the 2014 or the 2024 revised rules, and which other game systems you'd love to play. It's optional and only visible to you and the admins — we'll use it soon to help match you to the right table when new games are forming.
The World Wiki & Atlas (beta test)
DMs can now build a wiki for their world, right on their table page — pages for people, places, factions and history, linked together with simple [[double bracket]] links. Secret pages stay visible only to the DM until the big reveal, and chosen pages can be opened up for players to edit.
There's a map room too: upload a campaign map and drop pins that link to wiki pages, so players can explore the world by geography as well as by name. Amber dots mark lore that's new since your last visit, DMs can publish their best pages to the Tales feed, and there's a new "World Wiki lore" notification setting so you choose whether to hear about new pages.
We're trying this with a few tables first — it opens to everyone once it's polished.
DMs can now open their tables to new players
Dungeon Masters can mark their whole table as open to new players from the
table settings. Open tables wear a green badge on the Game Tables page, the
"Open to new players" filter finds them, and their new sessions welcome
newcomers automatically. The badge quietly steps aside whenever a table is
full — no more knocking on doors that can't open.
Finding a game just got easier
The Game Tables page has new filters — hide full tables, show only tables
open to new players, only tables with an upcoming session, or just your own
tables — and both the tables page and the Library now have a compact list
view alongside the gallery. Everything is sorted the way a librarian would
shelve it, so "The Obsidian Accord" files under O.
You're in charge of your notifications now
There's a new Notifications card on your profile where you decide what lights up the bell. Turn off the things you don't care about, keep the ones you do. If you run a table, you'll also get your own settings for join requests and RSVPs — handy if a busy table has been filling your bell.
Some things always come through no matter what: a session or game night being cancelled, a spot opening up for you, and anything to do with your account. Those are the ones you'd be annoyed to miss.
You'll also hear when someone replies to you. Until now, if someone answered your session note or your comment, nothing told you — you had to go back and look. That's fixed everywhere on the site. If you'd like to follow a table's session notes more closely, there's a setting to hear about every new note too.
And the bell now gives a little shake when you have something unread, so it's harder to miss.
Never miss a session again
We can now email you the day before a session on one of your tables — around 10am — so it never sneaks up on you. You're in control of how much: every session, only the ones you've already RSVP'd to, only the ones you haven't answered yet, or turn them off completely. Pick your setting under "Session reminders" on your profile.
If you haven't RSVP'd yet, the email has "I'm coming", "Maybe", and "Can't make it" buttons so you can respond in a couple of taps — no need to log in first. Every reminder also has a one-click unsubscribe if you'd rather not get them.
Friendlier, shareable links
Pages for tables, game nights, sessions, tales, and events now have tidy, readable web addresses — like /tables/friday-night-fever — instead of long strings of letters and numbers, so a link you copy from the address bar looks good when you share it. Old links keep working. And sharing a page no longer nudges people to join it: Dungeon Masters and admins now get a separate Invite button for that.
See who was at each table
Looking back at a past game night now shows who attended grouped by the table they played at — so you can see which tables ran and who was at each, at a glance, instead of one long flat list. Anyone who dropped in without joining a table shows up under "Wandered In".
A clearer guided tour
The Take a Tour walkthrough now steps down the sidebar in order instead of hopping around, and it includes the Members directory. Dungeon Masters, Moderators, and Admins each get a tour that matches what they can actually do — and Moderators and Admins now get their own guided tour for the first time.
Everything else
The full guildhall — tucked away so your tabs stay clear.