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The Guild Ledger

Changelog

What's new and what's been fixed around the tavern, newest first.

Clearer game-night sign-ups, and an easier way into your table's chat

Signing up for a game night is clearer now. Each open table shows two links: Play this session to join just that night, and Request to join the table as a regular to become a permanent member — so there's no more guessing which one to use.

When an organiser seats you at a table for a night, your notification now takes you straight to the right place — the session (or the table) — so you can see who's running the game and who else is playing. Your table's DM gets a heads-up too, noting who added you.

Session pages now have a chat button: Open chat to jump into your table's chat when it's open to you, or Message the DM to send the organiser a direct message when it isn't — so it's always easy to get in touch about a game you're playing.

Organisers also get a much quicker way to build a night's tables: drag an attendee straight onto a table to seat them, either just for that night or as a permanent member, and drag them back off to unseat.

A few smaller touches: long chat previews no longer spill off the edge of the screen on phones, and the Report/Block buttons on member profiles now line up neatly.

Edit image captions, and link a table's chat with #

You can now edit the caption on an image you've posted — pick Edit on the message and change the text; the picture stays put. When you type # to link a chat, your tables' chats now show up too, not just channels. And we've smoothed out message editing so a quick run of edits always settles on the last one you made.

Message a player about their table request

Table organisers can now message a player directly from a join request, instead of only Approve or Reject. Use the new Send DM button to open a private chat — handy for "I'm not sure there's space yet, I'll keep you on the waiting list and let you know." The player gets a notification that you'd like to chat. If they're new to chat, an account is set up automatically when they first open it (anyone who hasn't verified their email is asked to verify first).

Also fixed: on phones, the bottom of the chat channel list was slipping behind the navigation bar — your name and the settings gear are reachable again.

A Map Generator for the table, and the Mausoleum becomes the Crypt

Map Generator — there's a new tool under Resources, open to everyone: roll a dungeon, a cave, a farmed landscape or a house (or start from a blank sheet), then draw on it yourself and print it at exactly one inch per square. Every map comes hand-inked on parchment with a numbered key you can rename and reorder. Move, turn and erase anything; draw rooms with a box; paint terrain, roads, streams and hedges; put down furniture, props and features from the panel on the right; add storeys and cellars to a house. Share a map as a link, save it as a file, or export it as a tiled PDF for A4, Letter or A3, a PNG, or a printable key sheet. Press ? on the page for the full list of controls.

The Crypt — the Mausoleum has moved from Resources into Community, next to Tales, and is now simply called the Crypt. Old links still work.

SRD reference — the filters now shrink to one slim line that stays at the top as you scroll, and the section list and table of contents follow you down the page.

The rules, on the site: a searchable SRD reference

Every rule, spell, monster, class, species, background, feat and magic item from the free D&D System Reference Document (5.2.1) is now on the site under Resources → SRD Reference — open to everyone, no account needed. Search from any SRD page (press /), filter spells by level or class and monsters by challenge rating, and hover a rules term to see what it means without leaving the page. It works on your phone and prints cleanly for the table.

Also: the Spotlights page and the star buttons on tales are taking a rest — nothing has been lost, and the Tales page with its filters is the place to browse stories.

The keyboard behaves itself on iPhone

Tapping the message box in chat used to make the whole screen lurch — the header sliding away, the page shuddering for a moment, and sometimes the message you were replying to ending up hidden behind the keyboard.

It now opens in one smooth movement: the header stays put, your latest messages stay in view, and the message box sits neatly above the keyboard. Closing it is just as calm. Android and desktop are unchanged.

Send a whole handful of pictures at once

Chat used to take one image per message — and worse, attaching a second quietly
threw away the first. Now a message can carry up to ten. Pick them, paste them, or
drag the lot in together, add a caption if you want one, and they arrive as a neat
tile of thumbnails rather than a column of separate posts.

Tap any of them to open it full-screen and swipe or arrow through the rest of that
message. If you sent something you'd rather you hadn't, you can now bin a single
picture from the set and leave the others where they are — and organisers can do the
same to one image without removing somebody's whole message.

Pictures should load a good deal faster too, especially on a phone — chat now sends
you a version sized for how big it's actually being shown, rather than the full
thing every time — and the chat no longer flickers while they arrive.

Also in this update: the people list has been tidied up. Organisers — that's
Guild Masters, Stewards and Wardens — are grouped together at the top, and everybody
else is under Adventurers. In a table's own channel that table's DM still sits above
the rest, so anyone reading along can see at a glance who's running the game.

When the whole party falls

Writing up a session that went badly for everyone? A Tale of the Fallen can now be
a party wipe. Tick TPK - The whole party fell together, name everyone who went
down, and the Mausoleum gives them a grave each — no more writing the same story
out ten times.

Where they lie depends on where they died. A party that fell at one of the club's
tables is buried in a tomb of its own, opening off that table's chamber — so
walking that chamber walks the campaign, and a doorway appears at the moment that
party died. A party with no table gets a chamber of its own off the main street.
Either way, you'll know the door when you see it.

Aside from that, when entering a Tale of the Tallen, the title and name fields now count down as you get close to their limit, so nothing gets cut short after you press save.

Reminders now tell you the right time

Corkbot's "Tomorrow" reminders in the chat — and the reminder emails, and the "Next session" line at the top of a chat channel — were showing game nights and sessions an hour later than they were actually scheduled. A night starting at 18:30 was announced as 19:30.

They now show the time the organiser actually set. Nothing about your games has moved; only the reminders were wrong, and only during the summer months.

One-shots get their own kind of table chat

If you run one-shots — a new set of players most weeks — your table's chat can now be open to everyone. Anyone in the club can read it and join in, so the people coming on the night can ask questions and sort out lifts without being added to the table first.

You'll find it on your table's page and under the gear in chat, alongside the two settings you already had:

  • Members only — just your table and the organisers.
  • Read-along — anyone can read; only your table can post.
  • Open to everyone — anyone can read and post.

Whichever you pick, it explains what changes before it happens — including that opening a chat up also opens everything already said in it.

Also fixed: pictures posted in a table chat now actually show up for people reading along, instead of appearing as a file name, and you can tap one to see it full size.