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The Guild Ledger

Changelog

What's new and what's been fixed around the tavern, newest first.

Direct messages no longer slip by

A new direct message now shows its unread count in chat (on the conversation, the tab and the app icon), including messages sent before you'd opened chat. When someone messages you for the first time you'll also get a notification on the site bell, and on your phone if push is on, following your chat notification settings. If you haven't verified your email yet, that notification asks you to, so you can read and reply.

Muted channels no longer light up the tab count, and a folded section in the chat sidebar now shows when something inside it is waiting.

Admin mode: browse as a member until you need your powers

Admins can now choose to browse the site as an ordinary member, so there's no chance of changing another table by accident. Turn it on in Settings → Admin mode. When you need your admin powers, switch on Admin mode from the menu under your profile picture; opening the Admin pages or an admin notification switches it on for you too. A banner shows while it's on, and it switches itself off after 5 minutes without admin activity. Nothing changes for admins who don't turn it on.

Deputies: a helping hand for running your table

DMs can now appoint one player at their table as its Deputy. A Deputy can sign the table up for game nights, schedule and run sessions, answer requests to join and drop-in seat requests, invite players and change who the table is open to — so the DM doesn't have to do all the admin alone. The wiki, the campaign and the table itself stay with the DM.

Appoint a Deputy from the Party tab with Appoint as Deputy. Everything your Deputy does shows up in the table's Recent activity, and they can step down whenever they like.

A more honest night readiness count

The organisers' readiness panel on each game night now only counts seats at tables that are taking new players, and counts maybes and regulars who haven't answered as "might come", so a night that looks full really is. Saving a game night also no longer asks if you want to leave the page.

Club stats for organisers, and a clearer privacy page

Organisers now have a Club stats page in the Admin area. It shows how the club is using the site: game nights, tables and sessions, members finding games, the wiki, board, tales and library. It shows counts and trends only, never names, and never a ranking of members.

To make this possible, the site now keeps simple daily counts of how often its main pages are viewed. These counts are anonymous: nothing about who you are, your IP address or a cookie is stored with them, and nothing is saved on your device. If your browser sends a Global Privacy Control signal, you're not counted at all. "Last seen" on your profile now shows the last day you used the site, not just the last time you signed in.

The Privacy Policy has been updated to explain exactly what is counted and for how long.

Also fixed: when linking a wiki page to a pin on a map, pressing Enter straight after typing now always picks the page you searched for.

One-shots on any game night, drop-in tables, and turning a one-shot into a table

  • One-shots on any night. Short of a DM on a regular game night? Organisers can now press Add table on any upcoming night, not just special events, and DMs can offer to Run a table for an organiser to approve.
  • Drop-in only tables. If you run a different one-shot most weeks, switch your table to Drop-in only in its settings. Players then sign up to each session rather than joining the table, and everyone already at your table stays. You can see and remove the players coming to each session from the Party tab, and they get the usual reminder the day before.
  • Make a full table. A one-shot that went well can keep going. Its DM or an organiser can press Make a full table, from the night or afterwards from the night's Attended tab, to turn it into a proper table listed under Tables and invite everyone who played.
  • Crypt chambers for each campaign. When a table starts a new campaign, its fallen get a chamber of their own, and the plaque says which campaign it belongs to.
  • Past game nights now show every table that ran.
  • Archived tables no longer show up on game night rosters.
  • Board posts with photos can be saved again after editing.

Start a new campaign on your table

For DMs: when your group has moved on and you're taking on new players for the same campaign, you no longer have to rebuild everything. Start a new campaign (on your table's Manage tab, in the Danger Zone) starts the table fresh and keeps your wiki exactly as it is.

  • The old players move to Past players. Their sessions and notes are kept as an archive that only you and they can read, so there are no spoilers for the newcomers.
  • Upcoming sessions are cancelled, and the table chat gets a fresh channel.
  • Pages you'd shared with the old players become DM-only, ready to share with the new group.
  • You can choose to start The Story So Far afresh. The old one is kept with the old campaign.
  • Changed your mind? You can undo it until the new group gets going.

Players from an earlier campaign get a notification, and can still read their old sessions and notes.

Also fixed: leaving a table now removes the wiki pages that had been shared with you there, as our privacy policy promised. We've added two lines to the privacy policy about how long campaign records are kept.

Wiki home pages, linking pages with !, and Add to wiki

Lots of new things for table wikis:

  • Every wiki has a home page. The Wiki tab now opens on it. Each table starts with a ready-made Home page to edit, or the DM can make any page everyone can read the home page.
  • Link a wiki page with ! In a session's notes or description, or The Story So Far, type ! and part of a page's title to link to it. You only ever see pages you're allowed to read. Your table's pages come first, and More… finds pages at your other tables. Session descriptions now show formatting too: bold, lists and links.
  • Add to wiki from the Map Generator. DMs can send the map they've just made straight into their table's Atlas. It stays hidden from players until the DM chooses otherwise.
  • Tidy up files. Tick several unfiled files and file them onto a page in one go, even a brand-new page. Move… shifts any attachment to another page.
  • Fold away groups in the page list, and the wiki remembers how you left them.
  • Share a map with chosen players, just like a page.
  • Guests can read their prep. A DM can let drop-in guests who are coming to a session read that session's prep pages. Switch it on in Manage → Table settings.
  • Open your wiki to the club. A DM can let every signed-in member read their table's wiki. It's ideal for a setting guide or an example campaign.
  • Show me around. Press the ? beside the page search for a quick tour of the wiki, the page editor and maps.

Fixes: choosing a page for a map pin links it again, instead of saving as "Unknown Place". The Back button steps through wiki pages. Links inside the wiki open without reloading the table. The editor's toolbar fits on a phone. Mark done in Guided tours now shows a tick.

Tidier pages: a page's Delete button is now red, and each picture's download button sits in its corner. We've retired two little-used buttons: Make interactive (use ▦ New map instead) and Promote to Tales.

Phone fixes, and the DM's secrets stay secret

  • Long names no longer run off your phone screen. Game nights with long names no longer push the home page sideways or spill off their card, and the DM badge on a table's Party tab stays on screen next to long names.
  • For admins who also play at a table: wiki pages, files and map pins the DM kept secret now arrive veiled, with a warning, until you choose to reveal them — so being an admin doesn't spoil your own game.

The World Wiki and maps, now open to every table

Every table now has its own World Wiki: a home for the campaign's lore, characters, quests, locations and handouts. It also has interactive maps you can pin places on. The wiki has been tried with a few tables, and it's now open to everyone.

  • Find it on the Wiki tab of your table's page.
  • DMs choose who sees each page: the whole table, only themselves, or only the players they pick.
  • Maps and handouts live on wiki pages. If your table uploaded files before, they're waiting in Unfiled on the Wiki tab for your DM to file onto a page. Nothing has been deleted.