What's new and what's been fixed around the tavern, newest first.
The site now has a changelog
Curious about what's new? The site now keeps a changelog, a running list of every update written in plain English, going all the way back to day one. You will find it through the "See what's changed recently" link at the bottom of the About page. New posts appear automatically shortly after each update goes live.
Staying signed in, threaded replies, and crypt comforts
A round of fixes and refinements:
Signing in with Google now keeps you signed in properly, especially on mobile, instead of quietly logging you out after a day.
You can now reply to comments on bulletin board posts and session notes, with @mentions to tag fellow members, matching how replies already work elsewhere.
The crypt, now titled The Crypt of the Fallen, has a new settings panel behind a gear button: sliders for volume, brightness and view distance, plus a reduce-flicker option, for anyone who found it too dark or too twitchy. Typing in a form no longer accidentally marches you around the crypt, and the sound politely pauses when you switch away.
Tales of the Fallen now show the character's name, epitaph and who (or what) slew them on the story page and in the feed.
Enter the Mausoleum
Something special has been unearthed under Resources: the Mausoleum, an explorable underground crypt you can walk through right in your browser. Wander a torch-lit hallway of tombs, each one holding a fallen character from our Tales of the Fallen, step up to a tomb and press the prompt to read their obituary where they rest. Stone effigies, drifting fog, flickering candles and some suitably unsettling sounds set the mood, and it works on your phone with on-screen controls too. Every fallen hero gets a tomb, so go pay your respects, if you dare.
More room at the table, and Tales of the Fallen
The Dungeon Master no longer takes up a player seat, so a "6 player" table really means six players plus the DM. In practice every existing table has gained one seat, so DMs may want to double-check their player limits. There is a new story type, Tales of the Fallen, for honouring characters who met their end, with its own rose-coloured badge, and you can now filter the Tales feed by story type and the Game Tables page by game system. Story authors can also archive their own tales and republish them later, instead of archiving being a one-way trip.
Drop in as a guest
You can now RSVP to a single session at a table that is open to new players without joining the table permanently. You will be added as a guest for that one game, taking a proper seat so tables can never be overfilled, and if you enjoy yourself you can request full membership afterwards. Your profile also gains a "Tables I've Played At" section so those drop-in games are remembered. On game nights, admins can now assign wanderers to open tables more smoothly, including an Auto Assign button that seats everyone with a free chair.
Repeating sessions and smarter RSVPs
Running a regular game just got easier:
DMs can tick "Repeat on this game night" on a session, and the next session is created automatically on the next matching night, up to five in a row, with a nudge to renew when the run is ending.
If a session is added to a game night after people have already said they are coming, those people are signed up for the session automatically.
Attendance is now recorded automatically for everyone marked as coming when a night wraps up, so first-timer badges and attendance counts stay accurate without a manual roll call.
Uploading a picture for a session, library item or shop product now lets you drag, zoom and crop it just like avatars and banners, and picking a Dungeon Master from a long list is now a quick type-to-search box.
Library improvements and your session history
A good week for the lending library:
The library rules no longer mysteriously revert to an older version, and they are now pinned above the catalogue where you can actually find them.
When borrowing something, you now pick which game night you will collect it on (Red or Blue week, Tuesday or Wednesday) and you are told the actual date of that night.
Your profile has a new "My Sessions" section listing the sessions you have played in, so that one-shot from last week does not vanish into the mists.
Every password box now has a little eye button to show what you are typing.
Tidier comment threads and safer passwords
Busy comment threads now show the newest ten comments with a "Show earlier" button to read back through the rest, on the bulletin board, game nights, sessions and tales alike. On the security side, changing your password now signs you out everywhere else, so any device you forgot about loses access straight away. Changing your password also always works now, even if an admin has asked you to pick a new username.
Faster pages everywhere
Long lists across the site, including events, the bulletin board, tales, tables, members, the library and the shop, are now split into pages with quick search and filters, so nothing takes an age to load as the club grows. Moving between pages happens smoothly without the whole screen reloading. The sidebar can now be collapsed to give you more room, the About Us page can be kept up to date by our admins, and the info pages are linked straight from the sidebar.
Tales search, plus stronger moderation tools
Finding a story is easier: the Tales page now has an instant search by title or author, and when writing a tale the "related table" picker only shows tables you actually belong to. Game nights without a banner now glow in their calendar colour on the nights list, so red weeks look red and blue weeks look blue. Behind the scenes, admins have a much better member roster and new tools to deal politely but firmly with inappropriate usernames or avatars, which helps keep the club welcoming for everyone.
Everything else
The full guildhall — tucked away so your tabs stay clear.