What's new and what's been fixed around the tavern, newest first.
Chat fixes, replies to contact messages, and Try Again in the Arcanum
Chat
- Pictures and GIFs that show automatically now have a small hide button in the corner, so you can collapse one back to "Show image" and open it again later.
- "Someone is typing…" only shows for the channel you're actually looking at.
- The ⋯ menu on a muted channel is fully readable again.
- Link previews for corkdnd.com pages look right in light mode and in both chat themes.
- If you use the site as an installed app on your phone, chat no longer gets stuck on "Loading messages…". It now shows what it's doing while it loads, offers a retry if anything stalls, and sends you to sign in again if your session has expired. Pull-to-refresh works every time.
Contact page
- When an organiser answers a message you sent through the contact page, the reply now comes from the club's own address rather than an organiser's personal email. The email has a "Reply to this message" button that brings you back to the contact form with your details filled in, so writing back takes seconds. Organisers see the whole exchange in one place.
Arcanum
- "Try again" works after you die in a fight. You no longer need to reload the page.
Terms and privacy
- The Terms and Privacy pages now describe the club shop correctly (it runs on Shopify) and no longer call the site an "as-is" hobby project. Nothing about your account changes and you won't be asked to accept them again.
Notifications that actually reach your phone
Chat notifications should now keep working even when you haven't opened the site for a day or two.
Until now they could quietly stop arriving: your phone and the site would lose track of each other, and nothing reconnected them until you next opened chat — which rather defeats the point of a notification. Your phone and the site now stay linked on their own, and reconnect by themselves if your browser changes how it delivers them.
A few other things came with it:
Turning notifications on from your profile page now starts chat notifications straight away, instead of waiting until you next opened chat.
If notifications have stopped reaching one of your devices, your profile page will tell you, and how to fix it.
There's a short note on the same page for Android phones that hold notifications back to save battery.
If chat notifications had gone quiet for you, turn the switch off and on again on that device and they should come back.
More reliable chat notifications
Notifications on your phone and computer are more dependable now. If your browser ever quietly drops them, we'll switch them back on automatically the next time you open the site — no fiddling with settings needed. Tapping a notification for a direct message now takes you straight to that conversation instead of the main channel. And there's now a single "Notifications on this device" switch, so turning it on covers everything on that device.
Clearer game-night sign-ups, and an easier way into your table's chat
Signing up for a game night is clearer now. Each open table shows two links: Play this session to join just that night, and Request to join the table as a regular to become a permanent member — so there's no more guessing which one to use.
When an organiser seats you at a table for a night, your notification now takes you straight to the right place — the session (or the table) — so you can see who's running the game and who else is playing. Your table's DM gets a heads-up too, noting who added you.
Session pages now have a chat button: Open chat to jump into your table's chat when it's open to you, or Message the DM to send the organiser a direct message when it isn't — so it's always easy to get in touch about a game you're playing.
Organisers also get a much quicker way to build a night's tables: drag an attendee straight onto a table to seat them, either just for that night or as a permanent member, and drag them back off to unseat.
A few smaller touches: long chat previews no longer spill off the edge of the screen on phones, and the Report/Block buttons on member profiles now line up neatly.
Edit image captions, and link a table's chat with #
You can now edit the caption on an image you've posted — pick Edit on the message and change the text; the picture stays put. When you type # to link a chat, your tables' chats now show up too, not just channels. And we've smoothed out message editing so a quick run of edits always settles on the last one you made.
Message a player about their table request
Table organisers can now message a player directly from a join request, instead of only Approve or Reject. Use the new Send DM button to open a private chat — handy for "I'm not sure there's space yet, I'll keep you on the waiting list and let you know." The player gets a notification that you'd like to chat. If they're new to chat, an account is set up automatically when they first open it (anyone who hasn't verified their email is asked to verify first).
Also fixed: on phones, the bottom of the chat channel list was slipping behind the navigation bar — your name and the settings gear are reachable again.
A Map Generator for the table, and the Mausoleum becomes the Crypt
Map Generator — there's a new tool under Resources, open to everyone: roll a dungeon, a cave, a farmed landscape or a house (or start from a blank sheet), then draw on it yourself and print it at exactly one inch per square. Every map comes hand-inked on parchment with a numbered key you can rename and reorder. Move, turn and erase anything; draw rooms with a box; paint terrain, roads, streams and hedges; put down furniture, props and features from the panel on the right; add storeys and cellars to a house. Share a map as a link, save it as a file, or export it as a tiled PDF for A4, Letter or A3, a PNG, or a printable key sheet. Press ? on the page for the full list of controls.
The Crypt — the Mausoleum has moved from Resources into Community, next to Tales, and is now simply called the Crypt. Old links still work.
SRD reference — the filters now shrink to one slim line that stays at the top as you scroll, and the section list and table of contents follow you down the page.
The rules, on the site: a searchable SRD reference
Every rule, spell, monster, class, species, background, feat and magic item from the free D&D System Reference Document (5.2.1) is now on the site under Resources → SRD Reference — open to everyone, no account needed. Search from any SRD page (press /), filter spells by level or class and monsters by challenge rating, and hover a rules term to see what it means without leaving the page. It works on your phone and prints cleanly for the table.
Also: the Spotlights page and the star buttons on tales are taking a rest — nothing has been lost, and the Tales page with its filters is the place to browse stories.
The keyboard behaves itself on iPhone
Tapping the message box in chat used to make the whole screen lurch — the header sliding away, the page shuddering for a moment, and sometimes the message you were replying to ending up hidden behind the keyboard.
It now opens in one smooth movement: the header stays put, your latest messages stay in view, and the message box sits neatly above the keyboard. Closing it is just as calm. Android and desktop are unchanged.
Send a whole handful of pictures at once
Chat used to take one image per message — and worse, attaching a second quietly
threw away the first. Now a message can carry up to ten. Pick them, paste them, or
drag the lot in together, add a caption if you want one, and they arrive as a neat
tile of thumbnails rather than a column of separate posts.
Tap any of them to open it full-screen and swipe or arrow through the rest of that
message. If you sent something you'd rather you hadn't, you can now bin a single
picture from the set and leave the others where they are — and organisers can do the
same to one image without removing somebody's whole message.
Pictures should load a good deal faster too, especially on a phone — chat now sends
you a version sized for how big it's actually being shown, rather than the full
thing every time — and the chat no longer flickers while they arrive.
Also in this update: the people list has been tidied up. Organisers — that's
Guild Masters, Stewards and Wardens — are grouped together at the top, and everybody
else is under Adventurers. In a table's own channel that table's DM still sits above
the rest, so anyone reading along can see at a glance who's running the game.
Everything else
The full guildhall — tucked away so your tabs stay clear.