The Secrets of Greenstone

Tables

The Secrets of Greenstone

D&D 5e (2014) DM: DM_Timo 2/5 players

“The city sleeps beneath green slated roofs and moonlight, but not all its residents rest easy. One hooded figure, high on a quiet rooftop after a routine job, glimpsed something slither down the wall of the Governor’s Mansion—something that cast no shadow and made no sound. It vanished inside like smoke on the wind. The Greenstone Benevolent Society, a guild of thieves and con artists and the occasional cutthroat, teaches its members to keep their heads down, to avoid trouble that isn’t theirs—but something is stirring in the bones of the city. Something watching. Waiting. And any thief might stumble into a job that was never meant to be taken.” This campaign will run from level 1 to 5, use slightly grittier 5e rules and will be set in an urban environment. Maybe you are a thief or a con artist, maybe you owe the Society a debt or you want them to help you settle a score or maybe you are secretly an agent embedded by the authorities or somebody who plans to take it over eventually. In either case, your fate is linked to it. This story will largely play out in an urban setting where you, the players, will have to navigate intrigue, schemes, plan heists or cons and yes, sometimes fight your way out of danger, survive and uncover what deeds, far fouler than mere thievery, are hidden behind palace walls. Session 0 is planned for October 13th

Party Roster

2 / 5 adventurers seated. Sign in to see who.