Descent Into Avernus Session #4
The Quest Logs
Our hellish Road trip continues
Session Notes (1)
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Aboard one of Zariel's warships our captured heroes awaken
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Kog is bound in chains he continuously fails to break free from. Hoatzin is tied to one of the masts with a sign saying 'I'm stoopid' on it. Bunko is lying dead on a table while a magic user of some kind is casting something on him.
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Bunko in a near death witnesses a bald woman with an obsidian halo and firey wings reach out to him. She offers him her hand, for help. He takes it. He wakes up and shoots off so many nat 20 guiding bolts it's like the dice knew what narratively just happened.
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On the ground Auntie Forsythia and Clover help the unicorn be freed from its capture. Clover dimension doors himself and the unicorn away. Forsythia ends up chasing a man down onto the warship.
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When she boards, the boys have cleared out most of the problems. An automated voice speaks over the intercom of the ship saying it would be returning to it's home base. They unboard the ship swiftly and join Clover, Catherine, the students and the horses below.
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Clover has been talking to the unicorn. It learns it's name and and indebted to the characters the creature promises to track down Uldrak and bring him forth to the players.
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The players bid the unicorn adieu and follow beneath the automated warship on helicopter and horse
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They reach a mound filled area where everything has a dark night like feel. The mounds of dirt begin moving and from above Forsythia and Clover help the party below navigate through. Another clutch dice roll gets the party past Feonor. She seems to take a liking to hoatzin
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They loose sight of the warship as they come upon an area with high reaching rocky crags. They find a spot to hunker down in for the night and Clover and Hoatzin take shifts to watch.
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Clover's night is overall uneventful. Hoatzin encounter's a party of adventurers searching for the high elf's missing father. They eventually move into the valleys of rock leaving our group well alone.
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Auntie Forsythia is contacted by her warlock Seth. He is trying to get a faun friend of his to be healed. He's near Red Ruth's maze and the necrotic damage to his friend is too great for Auntie to heal with her own magic. He begs her to make a pact or something but she doesn't. She is then pulled from the scene while Seth becomes enraged at her.
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Kog finds himself in a field with his ancestors in a dream. Something tries to pierce through but his will keeps all out. He asks more about his rune knight features and gains a bit of a boost to these features.
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Bunko dreams that he is driving. In the passenger seat sits the woman who saved him earlier. She compels him to give up some secret about one of his party members. He reveals that Kog is swayed by greed.
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The group awaken in the morning and decide to turn around to go back toward Red Ruth, where it is rumoured that a wrestling rink has been set up.